SFSTREET FIGHTER II · MADKIDGAMES
MadKidGames · Effective 3 September 2026

Privacy Policy

What this realtime service processes, why it is needed and how long gameplay data remains.

Data used for play

The game creates a random device token. The service stores only a one-way hash of that token with the room slot, room code, timing information and match state needed to reconnect and synchronize two players.

Gameplay and chat

During a room session the service processes control frames, short state checksums, ready and connection state, and private match chat. Room storage is deleted when the room expires. Closed-room operational summaries are retained for up to seven days for reliability and abuse review.

Security and rate limiting

The service temporarily processes network addresses and request timing for rate limits, OTP protection and service-abuse prevention. Rate records expire, operation receipts are short-lived, and administrator audit history is bounded.

Administrator access

The administrator panel uses a one-time email code and an HTTP-only signed session cookie. Player gameplay does not require an email address or public account profile.

Advertising and platform providers

The WebGL release may use the MadKidGames advertising SDK. Advertising and infrastructure providers may process technical information under their own policies. Cloudflare provides the network, Worker execution and Durable Object storage used by the online service.

Public information

This private-room service has no public player profiles or leaderboard. Live public statistics are aggregate counts and do not identify individual players.

Requests and contact

For a privacy question or deletion request, email admin@madkidgames.com and include the room code and approximate date when relevant. Never send passwords or one-time login codes.